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Three defining changes in Divinity: Original Sin 2 Definitive Edition

Not content with the 9/10 we gave Divinity: Original Sin 2 upon its release in September last year, Larian has spent many of the months since reworking elements of its landmark RPG. The results come to PC on August 31 in the form of a new Definitive Edition - or, as it should have been called in homage to the studio’s first game, Defined Definity. I’m prepared to die on this hill. The update, like the one Original Sin enjoyed before it, brings change by the literal boatload. Some improvements are in response to fan feedback, like a reworked final act for the campaign, which now hosts several new fights. Others are convenience tweaks you might never have thought to ask for, including a clearer journal and shared party inventory. The upgrade is completely free for those who already own the game, which makes the purchasing decision easy for the many among you who picked up this Steam bestseller already. But, of course, there’s another significant investment involved in playing this uncompromising RPG: time. Is another 50 or 100 hours of this experience worth it?

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